filler

Sword of a 100 Damage

Troll Item: A Sword that does 100 damage. To you :p

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Code Block:


api.giveItem(myId, "Stone Sword", 1, {
  customDisplayName: "Sword of a 100 Damage"
});
      

World Code:


onPlayerDamagingOtherPlayer = function(attackerId, victimId, damage, withItem, bodyPartHit, damagerDbId) {
  api.attemptApplyDamage({
    eId: attackerId,
    hitEId: attackerId,
    attemptedDmgAmt: 100,
    withItem: "Stone Sword"
    showCritParticles: true,
    broadcastEntityHurt: true,
    isTrueDamage: true,
  })
};

onPlayerKilledOtherPlayer = (attackerId, killedId, damageDealt, withItem) => {
  if (attackerId === killedId){
    api.setClientOption(killedId, "respawnButtonText", "I didn't say which player takes the 100 damage")
  } else{
    api.setClientOption(killedId, "respawnButtonText", "general:respawn")
  }
}